--- ## Weaknesses ### Board Wipes While somewhat resilient, exile wipes (Farewell, Merciless Eviction) hurt badly
With that said, between the supporting materials and gameplay reps you get while trying to mark off goals, we really started to get the hang of the game as we went on
We also have War Room, which I tend to not like in two-or-more-color decks, but we need the draw pretty badly, and Bonders' Enclave, which we should be able to use reliably
Instead, WR Control seeks to kill creatures, buy time, and draw cards with Wall of Omens and Nahiri, the Harbinger, all while building towards a Nahiri ultimate that puts Emrakul, the Aeons Torn into play